The Homeschool Answer Book with Tricia Goyer

Turning Points of Modern History

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(And How to Make it Interesting for Teens!)

I showed up to the first day of co-op with a tote bag full of… beans. Also sticky notes, yarn, and one crumpled printout of a WWI poster. Zero fancy slides. Zero shame. I took a breath, smiled at a row of teens in hoodies, and said, “If you were there at this point in history, what would you do?”

Thumbs popped up, sideways, down. They had opinions. Ten minutes later, these teens were stringing yarn across the room to show alliances, arguing (kindly) about promises and consequences, and writing one sticky note each: One thing I learned. One thing I’d do. I walked out grinning.

The cool thing is, you can teach your teens the same type of history lessons at home, without a fancy curriculum. You don’t need a perfect plan—just a repeatable rhythm and a bag of easy props.

History isn’t only what happened. It’s practice for who your teens are becoming.

Below is my story-friendly setup. Same flow every week. Minimal prep. Maximum smiles.

The Do-This-Every-Week Rhythm (60 minutes)

  1. Hook (5 min). Show a news report from history. Ask, “If you were there, what would you do? Do you agree with these actions?” Use thumbs up/side/down or A/U/D cards.

An A/U/D card is a quick-response card students hold up to show their stance:

  • A = Agree
  • U = Unsure
  • D = Disagree

It’s just a fast, low-tech way to check understanding, spark discussion, and keep teens engaged.

How to make them (1 minute)

  • Write A, U, D big on three index cards (or one card with three sides: front/back + turn sideways).
  • Optional: color code (green A, yellow U, red D).
  • Done.
  • Or have your student make them!
  1. Mini-Story + One Picture (10 min): Read a 90-second blurb and show one image on paper or your phone. Ask: What changed? Who paid / who benefited?
  2. Game / Life Lab (20 min): One hands-on activity (below).
  3. Share It (15 min): 2–3 students give a 60-second show-and-tell. Class feedback in three words: Clear. True. Kind.
  4. Exit Ticket (10 min): Sticky note: One thing I learned + One thing I’d do (if I lived then).

Keep the rhythm, keep it playful, keep it short.

Your Tiny History Teacher Tote

unchecked index cards

unchecked sticky notes

unchecked markers 

unchecked tape

unchecked string/yarn

unchecked plastic cups

unchecked a measuring spoon

unchecked dry beans or pennies

unchecked a stapler

unchecked a few printed pictures (or your phone) 

unchecked a timer.

8 Plug-and-Play Weeks

Each week gives you:
Story Blurb → Ask → Super-Simple Game → Home Idea
Use them in any order, or recycle favorites.

1) Industrial Revolution — Factory vs. Farm

Blurb: “Families left farms for factories. Machines sped up production—but long hours and low pay reshaped home life.”
Ask: What improved? What got worse?
Game: Assembly-Line Challenge

  • Round 1: everyone makes their own 10-link paper chain.
  • Round 2: roles (cut, fold, staple). Compare speed/quality.

Home Idea: Cook one meal “like 1850” (from scratch) vs. a 15-minute modern meal. List trade-offs.

2) World War I — Alliances & Dominoes

Blurb: “A local crisis in 1914 pulled in allies until the world was at war.”
Ask: How do promises help—and how can they trap?
 Game: Yarn Web — toss yarn to “allies.” Snip one strand: what shakes?
Home Idea: Write a 3-sentence peace offer you’d try in 1914.

3) Great Depression — When the Paycheck Shrinks

Blurb: “Banks failed. Jobs vanished. Families stretched every penny.”
Ask: What does a community need most when money is tight?
Game: Budget with Beans — 25 beans = dollars. Buy Rent 10, Food 8, Heat 5, Clothes 3, Fun 2, Give 2, Save 3. Choose 25 total; defend choices.
Home Idea: Plan a dinner under $10.

4) World War II — Spot the Propaganda

Blurb: “Posters, radio, and film tried to shape public opinion.”
Ask: What makes a message persuasive vs. manipulative?
Game: Poster Patrol — label tricks (fear, bandwagon, glittering words). Make a tiny truth poster for a modern issue.
Home Idea: Pause one commercial; name the trick. 

5) Atomic Age — Big Science, Big Decisions

Blurb: “The atomic bomb ended the war—and began new fears.”
Ask: How do we decide when all options have costs?
Game: Four Corners Ethics — corners = Drop Now / Demonstrate First / Don’t Use / Other Plan. One-sentence why; switch corners if persuaded.
Home Idea: Read a hibakusha quote; write one compassionate response.

6) Civil Rights — Courage with a Plan

Blurb: “Ordinary people in history used disciplined nonviolence to change unjust laws.”
Ask: Why did peaceful protest work?
 Game: Bus Line Role-Play — tape a “bus.” Practice giving up a seat while stating rights calmly.
Home Idea: Write a 100-word letter to a local leader about one fair change.

7) Cold War — Walls & Airlifts

Blurb: “Berlin split; allies airlifted supplies to keep hope alive.”
Ask: What keeps hope alive when life is fenced in?
Game: Airlift Drop — paper airplanes with paper-clipped “candy” must land inside a taped “city.” Debrief teamwork and persistence.
 Home Idea: Secret “airlift” a treat + kind note to a neighbor.

8) Internet Age — Truth in a Clicky World

Blurb: “Anyone can publish; not everything is true.”
Ask: How do you check a source fast?
Game: Source Race — give 3 short “facts” (one fishy). Teams mark C (credible) or Q (questionable) and jot one reason (author/date/evidence/bias).
Home Idea: Build a 2-source mini-bibliography on a topic you love.

Super-Simple Scripts (steal these lines)

  • “I’m not sure—let’s wonder out loud together.”
  • “Give me your answer in seven words or less.”
  • “Can anyone build on that with ‘Yes, and…’?”
  • “Let’s disagree kindly: ‘I see it differently because…’”

Easy Grading (or none!)

  • Star Chart: one star each for Prepared • Kind • Brave • Clear.
  • Exit Sticky = Participation Credit.
  • Hand out a ‘Historian of the Day’ sticker—instant morale.

Quick Tips for the History Teacher

  • Print one picture. Bring beans. You’re ready.
    Set a phone timer so segments don’t drag.
  • Celebrate small wins out loud.
  • End every class with the same question: “What will you do with what you learned?”

Consistency beats complexity—every time. Make history a game with a point. Keep the rhythm playful and short, and your teens will lean in—while real-life skills sneak in through the fun.

Which history lesson week looks easiest to try first, and what two items will you toss into your tote right now so you’re ready?

Additional Resources

Hope and Refreshment for Homeschooling Parents

homeschooling basics

Need more ideas and advice on homeschooling? Pick up a copy of Homeschool Basics. Receive tried-and-true homeschool advice from veteran homeschooling moms Tricia Goyer and Kristi Clover. We dish out practical help on getting started and staying the course. Homeschool Basics will remind you that the best homeschooling starts with the heart. Packed with ideas to help you push aside your fears and raise kids who will grow to be life-long learners.

Kristi and I believe that homeschooling can transform your life, your home, and your family. Mostly, we believe homeschooling can truly prepare your children for the life God’s called them to live. Don’t let doubts hold you back any longer. Get Homeschool Basics on Amazon Now!

 

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